
Interactivity in Duke Nukem Forever feels like a step back to a time before Half-Life 2 existed, which changed how we mess with the environments As you pay attention to the variety of extra things you can do, like turn faucets and showers on and off or draw on a whiteboard (which is as frustrating to manipulate as it is interesting to see) you see why this game was in development was so long: 3D Realms was stuck ironing out the most insignificant and superficial elements of the game for years. You pull the right trigger to pee, which can carry on for a time if you just hafta keep pulling. In the first level, we start at a urinal in a locker room. (It should be noted that this is the same demo that Gearbox used to reveal the game at PAX Prime last year.) Unfortunately, it’s a bizarre mix of old and new gameplay that feels so very wrong here. Duke Nukem may seem anachronistic as a character in an era where we’re min-maxing our Modern Warfare profiles, but it provides a welcome source of humor throughout.

Colorful, raunchy, tasteless qualities that those franchises sought to avoid. So how is it? In as few words as possible: tragically bad.īefore Quake, Unreal, and Call of Duty shaped the first-person shooter landscape, there was Duke Nukem 3D.

Now, after fourteen years of development ( FOURTEEN!), First Access Club members were given an early download for the Duke Nukem Forever demo, a week and a half ahead of its release at retail. We all know about your game’s tortured development cycle, eventual death at the hands of your perfectionist creators, and resurrection under the watchful eye of Gearbox (creators of the awesome Borderlands).
